Bard's Corner (Spotify)▾
LIAR'S DICE
~ five dice, one cup, zero honesty ~
SCOUNDRELS
RIVALS
ROUND 1 0 DICE ON THE TABLE ONES ARE WILD
NO BID YET
···

HOW TO PLAY

  1. Everyone gets five dice, rolled secretly into your phone. That's your cup. Guard it.
  2. You're bidding on the whole table's dice combined. "Four fives" means: among ALL cups together, there are at least four fives.
  3. On your turn, raise the bid (more dice, or the same number of dice at a higher face) or cry LIAR on the last bid.
  4. LIAR means cups up: every die is revealed and counted. Ones are wild: they count as whatever face was bid.
  5. If the bid was true, the challenger loses a die. If it was a lie, the bidder loses one. The loser opens the next round.
  6. Lose all five dice and you're out. Last cup standing wins.

Scoundrel's wisdom: your own cup is your only truth. With 4 players there are 20 dice, so about 3 of any face exists before anyone lies. Bid what you hold. Lie about the rest.

LIAR!